Indie game studio · Melbourne VIC

We build worlds

A scene from a FantasyNexusStudio game world

worth getting lost in

FantasyNexusStudio is a small crew of engineers and artists crafting original indie games and the IT tooling that powers them — from our loft on Little Collins Street.

14
Titles shipped
2.3M
Players worldwide
9 yrs
Making games in Melbourne

Our mission

Handcrafted games, engineered to last

We started FantasyNexusStudio in 2017 above a coffee roaster in the CBD, chasing one idea: games should feel made by humans, not assembled by committee. Today we build our titles on an in-house engine, ship playable prototypes in weeks, and treat every line of tooling as part of the craft.

Custom engineOriginal IPCross-platform

What we do

Services built for game teams

Fixed-scope engagements with real timelines and Australian-dollar pricing.

FantasyNexusStudio service 1
FantasyNexusStudio service 2
FantasyNexusStudio service 3

End-to-end development of your title on our NexusForge engine: design, art, code, audio integration, and store submission. Typical indie scope runs 6–12 months with a playable vertical slice delivered inside the first 8 weeks.

Bespoke level editors, asset pipelines, and build automation for teams outgrowing off-the-shelf tools. We fold our internal NexusForge tech into your workflow, with source handover and a 4-week support window included.

A focused two-week sprint to turn a concept into a playable, testable build. You get daily builds, a Friday playtest, and a documented findings report. Ideal for pitching to publishers or validating a mechanic before committing.

Post-launch support, patch pipelines, and platform ports across PC, Switch, and mobile. We handle certification requirements and keep your update cadence steady so the community stays engaged.

From the community

Players & partners on the studio

A few words from the people who ship and play what we make.

Harper M.

Fitzroy, VIC

“Tidecaller is the first RPG in years that made me stop and just look at the water. You can feel the hand-painted work in every frame.”

March 2025

Devon R.

Publisher, Sydney

“We brought FantasyNexusStudio a rough pitch and they returned a playable vertical slice in nine weeks. That build is what got the deal signed.”

January 2025

Priya N.

Carlton, VIC

“The Driftwood Dungeon co-op loop is dangerously good. My flatmates and I have sunk 60 hours into early access already.”

February 2025

Callum T.

Indie dev, Brunswick

“Their NexusForge tooling cut our build times in half. Clean handover, real docs, and they actually answered support emails.”

December 2024

Devlog

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One thoughtful email a fortnight: build breakdowns, early-access keys, and behind-the-scenes from the Little Collins loft. No spam, unsubscribe any time.

Get in touch

Tell us about your game

Pitch us a world, a tool, or a half-formed idea. We read every message.

Studio
58 Little Collins Street, Melbourne VIC 3000
Studio hours
Mon–Fri, 9:00am – 6:00pm AEST